graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Procedural grape bunch modeling
Chun-Yen Huang, Wan-Ting Jheng, Wen-Kai Tai, Chin-Chen Chang, Der-Lor Way
In Computers & Graphics, 37(4), 2013.
(more...)
Result #2 of 6.
Ting tools: interactive and procedural modeling of Chinese ting
Chun-Yen Huang, Wen-Kai Tai
In The Visual Computer, 29(12), December 2013.
(more...)
Result #3 of 6.
A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree
Shih-Chun Tu, Wen-Kai Tai
In Computers & Graphics, 36(6), 2012.
(more...)
Result #4 of 6.
Characteristics preserving racer animation: a data-driven race path synthesis in formation space
Charlie Irawan Tan, Wen Kai Tai
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
(more...)
Result #5 of 6.
An improved data hiding approach for polygon meshes
Shih-Chun Tu, Wen-Kai Tai, Martin Isenburg, Chin-Chen Chang
In The Visual Computer, 26(9), September 2010.
(more...)
Result #6 of 6.
A hybrid-based texture synthesis approach
Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai
In The Visual Computer, 20(2), 2004.
(more...)

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