graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Dynamic stylized shading primitives
David Vanderhaeghe, Romain Vergne, Pascal Barla, William Baxter
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering, 2011, pp. 99--104.
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Result #2 of 7.
Simple data-driven modeling of brushes
William Baxter, Naga Govindaraju
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 135--142.
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Result #3 of 7.
Detail-preserving paint modeling for 3D brushes
Nelson Chu, William Baxter, Li-Yi Wei, Naga Govindaraju
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010, pp. 27--34.
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Result #4 of 7.
Rigid shape interpolation using normal equations
William Baxter, Pascal Barla, Ken-ichi Anjyo
Proceedings of the 6th international symposium on Non-photorealistic animation and rendering, 2008, pp. 59--64.
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Result #5 of 7.
Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
In ACM Transactions on Graphics, 26(3), July 2007.
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Result #6 of 7.
Tweakable light and shade for cartoon animation
Ken-ichi Anjyo, Shuhei Wemler, William Baxter
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006, pp. 133--139.
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Result #7 of 7.
IMPaSTo: a realistic, interactive model for paint
William Baxter, Jeremy Wendt, Ming C. Lin
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering, 2004, pp. 45--56.
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