graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 3 results.

Result #1 of 3.
Decimation of triangle meshes
William J. Schroeder, Jonathan A. Zarge, William E. Lorensen
Computer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 65--70.
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Result #2 of 3.
Geometrically deformed models: A method for extracting closed geometric models from volume data
James V. Miller, David E. Breen, William E. Lorensen, Robert M. O'Bara, Michael J. Wozny
Computer Graphics (Proceedings of SIGGRAPH 91), July 1991, pp. 217--226.
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Result #3 of 3.
Marching Cubes: A High Resolution 3D Surface Construction Algorithm
William E. Lorensen, Harvey E. Cline
Computer Graphics (Proceedings of SIGGRAPH 87), July 1987, pp. 163--169.
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