graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Single-Pass GPU Solid Voxelization for Real-Time ApplicationsElmar Eisemann, Xavier DécoretGraphics Interface 2008, May 2008, pp. 73--80.
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Result #2 of 5.
Rendering geometry with relief texturesLionel Baboud, Xavier DécoretGraphics Interface 2006, June 2006, pp. 195--201.
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Result #3 of 5.
Fast scene voxelization and applicationsElmar Eisemann, Xavier DécoretSymposium on Interactive 3D Graphics and Games, March 2006, pp. 71--78.
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Result #4 of 5.
Erosion Based Visibility PreprocessingXavier Décoret, Gilles Debunne, François X. Sillion, June 2003, pp. 281--288.
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Result #5 of 5.
Billboard Clouds for Extreme Model SimplificationXavier Décoret, Frédo Durand, François X. Sillion, Julie DorseyIn
ACM Transactions on Graphics, 22(3), July 2003.
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