graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Parallel Chen-Han (PCH) algorithm for discrete geodesics
Xiang Ying, Shi-Qing Xin, Ying He
In ACM Transactions on Graphics, 33(1), January 2014.
(more...)
Result #2 of 5.
Texture brush: an interactive surface texturing interface
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
(more...)
Result #3 of 5.
A parallel algorithm for improving the maximal property of Poisson disk sampling in R^2 and R^3
Xiang Ying, Zhenhua Li, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 179--179.
(more...)
Result #4 of 5.
Saddle vertex graph (SVG): a novel solution to the discrete geodesic problem
Xiang Ying, Xiaoning Wang, Ying He
In ACM Transactions on Graphics, 32(6), November 2013.
(more...)
Result #5 of 5.
Constant-time all-pairs geodesic distance query on triangle meshes
Shi-Qing Xin, Xiang Ying, Ying He
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
(more...)

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