graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Parallel Chen-Han (PCH) algorithm for discrete geodesicsXiang Ying, Shi-Qing Xin, Ying HeIn
ACM Transactions on Graphics, 33(1), January 2014.
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Result #2 of 5.
Texture brush: an interactive surface texturing interfaceQian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #3 of 5.
A parallel algorithm for improving the maximal property of Poisson disk sampling in R^2 and R^3Xiang Ying, Zhenhua Li, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 179--179.
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Result #4 of 5.
Saddle vertex graph (SVG): a novel solution to the discrete geodesic problemXiang Ying, Xiaoning Wang, Ying HeIn
ACM Transactions on Graphics, 32(6), November 2013.
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Result #5 of 5.
Constant-time all-pairs geodesic distance query on triangle meshesShi-Qing Xin, Xiang Ying, Ying HeSymposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
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