graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Progressive photon mapping with sample elimination
Chunmeng Kang, Lu Wang, Xiangxu Meng, Yanning Xu
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 201--201.
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Result #2 of 8.
Wavelet Point-Based Global Illumination
Beibei Wang, Xiangxu Meng, Tamy Boubekeur
In Computer Graphics Forum, 34(4), 2015.
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Result #3 of 8.
Rigid-motion-inspired liquid character animation
Guijuan Zhang, Dianjie Lu, Dengming Zhu, Lei Lv, Hong Liu, Xiangxu Meng
In Computer Animation and Virtual Worlds, 24(3-4), 2013.
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Result #4 of 8.
Factorized Point Based Global Illumination
Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur
In Computer Graphics Forum, 32(4), 2013.
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Result #5 of 8.
Factorized Point Based Global Illumination
Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur
Rendering Techniques (EGSR'13), 2013, pp. 117--123.
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Result #6 of 8.
Discontinuity-aware video object cutout
Fan Zhong, Xueying Qin, Qunsheng Peng, Xiangxu Meng
In ACM Transactions on Graphics, 31(6), November 2012.
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Result #7 of 8.
A collaborative virtual environment for real time assembly design
Yanning Xu, Xiangxu Meng, Weiwei Liu, Hui Xiang
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 373--376.
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Result #8 of 8.
A system framework and key techniques of fragments assembly for restoration of historical relics based on grid
Hai Guo, Leiguang Ouyang, Xiangxu Meng, Hui Xiang, Chenglei Yang, Rongjiang Pan
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, 2006, pp. 387--390.
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