graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Hierarchical block-based incomplete human mocap data recovery using adaptive nonnegative matrix factorization
Shu-Juan Peng, Gao-Feng He, Xin Liu, Hua-Zhen Wang
In Computers & Graphics, 49(0), 2015.
(more...)
Result #2 of 4.
A micro 64-tree structure for accelerating ray tracing on a GPU
Xin Liu, Jon G. Rokne
Graphics Interface, May 2013, pp. 165--172.
(more...)
Result #3 of 4.
A novel terrain rendering algorithm based on quasi Delaunay triangulation
Xin Liu, Jon G. Rokne, Marina L. Gavrilova
In The Visual Computer, 26(6-8), June 2010.
(more...)
Result #4 of 4.
Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction
Xin Liu, Marina L. Gavrilova, Jon Rokne
In The Visual Computer, 25(5-7), May 2009.
(more...)

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