graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Fast, automatic character animation pipelinesAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroIn
Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #2 of 4.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual CharacterAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroMotion in Games, November 2012, pp. 134--145.
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Result #3 of 4.
An Analysis of Motion Blending TechniquesAndrew Feng, Yazhou Huang, Marcelo Kallmann, Ari ShapiroMotion in Games, November 2012, pp. 232--243.
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Result #4 of 4.
Motion Parameterization with Inverse BlendingYazhou Huang, Marcelo KallmannMotion in Games, November 2010, pp. 242--253.
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