graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Physically based baking animations with smoothed particle hydrodynamics
Omar Rodriguez-Arenas, Yee-Hong Yang
Proceedings of Graphics Interface 2011, May 2011, pp. 17--24.
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Result #2 of 7.
Real-time video matting using multichannel poisson equations
Minglun Gong, Liang Wang, Ruigang Yang, Yee-Hong Yang
Graphics Interface, May 2010, pp. 89--96.
(more...)
Result #3 of 7.
Background estimation using graph cuts and inpainting
Xida Chen, Yufeng Shen, Yee Hong Yang
Graphics Interface, May 2010, pp. 97--103.
(more...)
Result #4 of 7.
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang
Graphics Interface 2007, May 2007, pp. 241--248.
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Result #5 of 7.
Particle-based immiscible fluid-fluid collision
Hai Mao, Yee-Hong Yang
Graphics Interface 2006, June 2006, pp. 49--55.
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Result #6 of 7.
Object Representation using 1D Displacement Mapping
Yi Xu, Yee-Hong Yang
Graphics Interface 2004, May 2004, pp. 33--40.
(more...)
Result #7 of 7.
The Rayset and Its Applications
Minglun Gong, Yee-Hong Yang
Graphics Interface 2001, June 2001, pp. 71--80.
(more...)

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