graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Physically based baking animations with smoothed particle hydrodynamicsOmar Rodriguez-Arenas, Yee-Hong YangProceedings of Graphics Interface 2011, May 2011, pp. 17--24.
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Result #2 of 7.
Real-time video matting using multichannel poisson equationsMinglun Gong, Liang Wang, Ruigang Yang, Yee-Hong YangGraphics Interface, May 2010, pp. 89--96.
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Result #3 of 7.
Background estimation using graph cuts and inpaintingXida Chen, Yufeng Shen, Yee Hong YangGraphics Interface, May 2010, pp. 97--103.
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Result #4 of 7.
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardwareMinglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong YangGraphics Interface 2007, May 2007, pp. 241--248.
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Result #5 of 7.
Particle-based immiscible fluid-fluid collisionHai Mao, Yee-Hong YangGraphics Interface 2006, June 2006, pp. 49--55.
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Result #6 of 7.
Object Representation using 1D Displacement MappingYi Xu, Yee-Hong YangGraphics Interface 2004, May 2004, pp. 33--40.
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Result #7 of 7.
The Rayset and Its ApplicationsMinglun Gong, Yee-Hong YangGraphics Interface 2001, June 2001, pp. 71--80.
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