graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 11 results.
Result #1 of 11.
Simulating and animating social dynamics: embedding small pedestrian groups in crowdsSeung In Park, Francis Quek, Yong CaoIn
Computer Animation and Virtual Worlds, 24(3-4), 2013.
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Result #2 of 11.
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPUChao Peng, Yong CaoSymposium on Interactive 3D Graphics and Games, March 2013, pp. 187--187.
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Result #3 of 11.
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame CoherenceChao Peng, Yong CaoIn
Computer Graphics Forum, 31(2), 2012.
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Result #4 of 11.
Modeling small group behaviors in large crowd simulationSeung In Park, Yong Cao, Francis QuekSymposium on Interactive 3D Graphics and Games, March 2012, pp. 213--213.
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Result #5 of 11.
A Crowd Modeling Framework for Socially Plausible Animation BehaviorsSeung In Park, Chao Peng, Francis Quek, Yong CaoMotion in Games, November 2012, pp. 146--157.
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Result #6 of 11.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPUChao Peng, Seung In Park, Yong Cao, Jie TianMotion in Games, November 2011, pp. 27--38.
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Result #7 of 11.
Many-Core Architecture Oriented Parallel Algorithm Design for Computer AnimationYong CaoMotion in Games, November 2011, pp. 180--191.
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Result #8 of 11.
Style componentsAri Shapiro, Yong Cao, Petros FaloutsosGraphics Interface 2006, June 2006, pp. 33--39.
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Result #9 of 11.
Expressive speech-driven facial animationYong Cao, Wen C. Tien, Petros Faloutsos, Frédéric PighinIn
ACM Transactions on Graphics, 24(4), October 2005.
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Result #10 of 11.
Real-time speech motion synthesis from recorded motionsYong Cao, Petros Faloutsos, Eddie Kohler, Frédéric PighinSymposium on Computer Animation, July 2004, pp. 345--353.
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