graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Near-invariant blur for depth and 2D motion via time-varying light field analysisYosuke Bando, Henry Holtzman, Ramesh RaskarIn
ACM Transactions on Graphics, 32(2), April 2013.
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Result #2 of 9.
Compressive light field photography using overcomplete dictionaries and optimized projectionsKshitij Marwah, Gordon Wetzstein, Yosuke Bando, Ramesh RaskarIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #3 of 9.
Animating strings with twisting, tearing and flicking effectsWitawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #4 of 9.
Motion Deblurring from a Single Image using Circular Sensor MotionYosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
Computer Graphics Forum, 30(7), September 2011.
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Result #5 of 9.
Twisting, Tearing and Flicking Effects in String AnimationsWitawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaMotion in Games, November 2011, pp. 192--203.
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Result #6 of 9.
Curling and clumping fur represented by texture layersPaulo Silva, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
The Visual Computer, 26(6-8), June 2010.
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Result #7 of 9.
Simulation of Tearing Cloth with Frayed EdgesNapaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
Computer Graphics Forum, 28(7), 2009.
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Result #8 of 9.
Extracting Depth and Matte using a Color-Filtered ApertureYosuke Bando, Bing-Yu Chen, Tomoyuki NishitaIn
ACM Transactions on Graphics, 27(5), December 2008.
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Result #9 of 9.
Hexagonal Storage Scheme for Interleaved Frame Buffers and TexturesYosuke Bando, Takahiro Saito, Masahiro FujitaGraphics Hardware, 2005, pp. 33--40.
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