graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
Efficient tetrahedral mesh generation based on sampling optimizationYuanfeng Zhou, Caiming Zhang, Pengbo BoIn
Computer Animation and Virtual Worlds, 26(6), 2015.
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Result #2 of 3.
Robust multi-level partition of unity implicits from triangular meshesWeitao Li, Yuanfeng Zhou, Caiming Zhang, Xuemei LiIn
Computer Animation and Virtual Worlds, 25(2), 2014.
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Result #3 of 3.
Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell FilteringYuanfeng Zhou, Feng Sun, Wenping Wang, Jiaye Wang, Caiming ZhangIn
Computer Graphics Forum, 29(7), 2010.
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