graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect IlluminationYusuke TokuyoshiIn
Computer Graphics Forum, 34(7), 2015.
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Result #2 of 5.
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large ScenesYusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi KanaiIn
Computer Graphics Forum, 32(7), 2013.
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Result #3 of 5.
Real-time bidirectional path tracing via rasterizationYusuke Tokuyoshi, Shinji OgakiSymposium on Interactive 3D Graphics and Games, March 2012, pp. 183--190.
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Result #4 of 5.
Direct Ray Tracing of Phong TessellationShinji Ogaki, Yusuke TokuyoshiIn
Computer Graphics Forum, 30(4), June 2011.
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Result #5 of 5.
Direct Ray Tracing of Phong TessellationShinji Ogaki, Yusuke TokuyoshiRendering Techniques (EGSR'11), 2011, pp. 1337--1344.
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