graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Tomographic surface reconstruction from point cloud
Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki
In Computers & Graphics, 46(0), 2015.
(more...)
Result #2 of 8.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface Reconstruction
Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki
In Computer Graphics Forum, 28(5), 2009.
(more...)
Result #3 of 8.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface Reconstruction
Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki
Eurographics Symposium on Geometry Processing, 2009, pp. 1339--1348.
(more...)
Result #4 of 8.
Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal Meshes
Takashi Kanai, Yutaka Ohtake, Kiwamu Kase
Eurographics Symposium on Geometry Processing, 2006, pp. 21--30.
(more...)
Result #5 of 8.
Sparse Low-degree Implicits with Applications to High Quality Rendering, Feature Extraction, and Smoothing
Yutaka Ohtake, Alexander Belyaev, Marc Alexa
Eurographics Symposium on Geometry Processing, 2005, pp. 149--158.
(more...)
Result #6 of 8.
Ridge-valley lines on meshes via implicit surface fitting
Yutaka Ohtake, Alexander Belyaev, Hans-Peter Seidel
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)
Result #7 of 8.
Multi-Level Partition of Unity Implicits
Yutaka Ohtake, Alexander Belyaev, Marc Alexa, Greg Turk, Hans-Peter Seidel
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #8 of 8.
Dynamic mesh optimization for polygonized implicit surfaces with sharp features
Yutaka Ohtake, Alexander Belyaev, Alexander Pasko
In The Visual Computer, 19(2), 2003.
(more...)

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