graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Tomographic surface reconstruction from point cloudYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiIn
Computers & Graphics, 46(0), 2015.
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Result #2 of 8.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface ReconstructionYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiIn
Computer Graphics Forum, 28(5), 2009.
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Result #3 of 8.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface ReconstructionYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiEurographics Symposium on Geometry Processing, 2009, pp. 1339--1348.
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Result #4 of 8.
Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal MeshesTakashi Kanai, Yutaka Ohtake, Kiwamu KaseEurographics Symposium on Geometry Processing, 2006, pp. 21--30.
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Result #5 of 8.
Sparse Low-degree Implicits with Applications to High Quality Rendering, Feature Extraction, and SmoothingYutaka Ohtake, Alexander Belyaev, Marc AlexaEurographics Symposium on Geometry Processing, 2005, pp. 149--158.
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Result #6 of 8.
Ridge-valley lines on meshes via implicit surface fittingYutaka Ohtake, Alexander Belyaev, Hans-Peter SeidelIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #7 of 8.
Multi-Level Partition of Unity ImplicitsYutaka Ohtake, Alexander Belyaev, Marc Alexa, Greg Turk, Hans-Peter SeidelIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #8 of 8.
Dynamic mesh optimization for polygonized implicit surfaces with sharp featuresYutaka Ohtake, Alexander Belyaev, Alexander PaskoIn
The Visual Computer, 19(2), 2003.
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