graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Fast, automatic character animation pipelines
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
In Computer Animation and Virtual Worlds, 25(1), 2014.
(more...)
Result #2 of 6.
A simple method for high quality artist-driven lip syncing
Yuyu Xu, Andrew W. Feng, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
(more...)
Result #3 of 6.
A Practical and Configurable Lip Sync Method for Games
Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro
Motion In Games, November 2013, pp. 131--140.
(more...)
Result #4 of 6.
Virtual character performance from speech
Stacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew Feng, Stefan Scherer, Ari Shapiro
Symposium on Computer Animation, July 2013, pp. 25--35.
(more...)
Result #5 of 6.
An example-based motion synthesis technique for locomotion and object manipulation
Andrew W. Feng, Yuyu Xu, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 95--102.
(more...)
Result #6 of 6.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
Motion in Games, November 2012, pp. 134--145.
(more...)

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