graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Fast, automatic character animation pipelinesAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroIn
Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #2 of 6.
A simple method for high quality artist-driven lip syncingYuyu Xu, Andrew W. Feng, Ari ShapiroSymposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
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Result #3 of 6.
A Practical and Configurable Lip Sync Method for GamesYuyu Xu, Andrew W. Feng, Stacy Marsella, Ari ShapiroMotion In Games, November 2013, pp. 131--140.
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Result #4 of 6.
Virtual character performance from speechStacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew Feng, Stefan Scherer, Ari ShapiroSymposium on Computer Animation, July 2013, pp. 25--35.
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Result #5 of 6.
An example-based motion synthesis technique for locomotion and object manipulationAndrew W. Feng, Yuyu Xu, Ari ShapiroSymposium on Interactive 3D Graphics and Games, March 2012, pp. 95--102.
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Result #6 of 6.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual CharacterAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroMotion in Games, November 2012, pp. 134--145.
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