graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Adaptive depth bias for shadow mapsHang Dou, Yajie Yan, Ethan Kerzner, Zeng Dai, Chris WymanProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 97--102.
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Result #2 of 4.
Adaptive Depth Bias for Shadow MapsHang Dou, Yajie Yan, Ethan Kerzner, Zeng Dai, Chris WymanIn
Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #3 of 4.
Imperfect Voxelized Shadow VolumesChris Wyman, Zeng DaiHigh-Performance Graphics, 2013, pp. 45--52.
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Result #4 of 4.
Real-time rough refraction via LEAN mapping and Gaussian sum reductionZeng Dai, Chris WymanSymposium on Interactive 3D Graphics and Games, March 2012, pp. 216--216.
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