graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Flip-flop: convex hull construction via star-shaped polyhedron in 3D
Mingcen Gao, Thanh-Tung Cao, Tiow-Seng Tan, Zhiyong Huang
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 45--54.
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Result #2 of 8.
gHull: a three-dimensional convex hull algorithm for graphics hardware
Mingcen Gao, Thanh-Tung Cao, Tiow-Seng Tan, Zhiyong Huang
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 204--204.
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Result #3 of 8.
A mixed reality system for virtual glasses try-on
Miaolong Yuan, Ishtiaq Rasool Khan, Farzam Farbiz, Arthur Niswar, Zhiyong Huang
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 363--366.
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Result #4 of 8.
Real-time 3D talking head from a synthetic viseme dataset
Arthur Niswar, Ee Ping Ong, Hong Thai Nguyen, Zhiyong Huang
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 29--33.
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Result #5 of 8.
Automatic and real-time 3D face synthesis
Hong Thai Nguyen, Ee Ping Ong, Arthus Niswar, Zhiyong Huang, Susanto Rahardja
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 103--106.
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Result #6 of 8.
Fast rendering of foveated volumes in wavelet-based representation
Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng
In The Visual Computer, 21(8-10), 2005.
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Result #7 of 8.
Fast rendering of foveated volumes in wavelet-based representation
Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng
In The Visual Computer, 21(8-10), 2005.
(more...)
Result #8 of 8.
Decomposing Polygon Meshes for Interactive Applications
Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang
Symposium on Interactive 3D Graphics, March 2001, pp. 35--42.
(more...)

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