A data distributed sort-first parallel rendering system for VR applications
Zhefan Jin, Haoyu Peng, Jiaoying Shi
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 184--188.
Abstract: Parallel rendering is used in VR applications that need real time rendering for large-scale scenes or high-resolution display. Sort-first architecture is often used to build high performance parallel graphics rendering systems. Data centralized sort-first systems based on immediate-mode deeply rely on network bandwidth which is likely to become system bottleneck as well as belonging computing of primitives. Architecture of data distributed parallel rendering system based on retained-mode is presented. Geometry data is distributed to rendering nodes and is adjusted between them when viewpoint is changed. Frame-to-frame coherence is efficiently utilized to lower overhead. Cell structure is used to control parallel granularity. The experimental results show that high-resolution display and parallel speedup can be achieved with relatively lower overhead.
@inproceedings{10.1145-1044588.1044626,
author = {Zhefan Jin and Haoyu Peng and Jiaoying Shi},
title = {A data distributed sort-first parallel rendering system for VR applications},
booktitle = {Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry},
pages = {184--188},
year = {2004},
}
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