Real-time bump mapped texture shading based-on hardware acceleration
Jiening Wang, Jizhou Sun
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 206--209.
Abstract: It would be more convinced if we can provide more realistic visual effects in a VR system. Bump mapping can simulate a surface bumpy appearance without any overload of increasing extra polygons. Techniques of programmable per-vertex shader and per-pixel shader have been introduced in recent years based on newly developed graphics hardware armed with powerful GPU. This makes ease in realizing real-time bump mapping and complex lighting computation. Firstly, the mathematics of bump mapping is discussed. And then real-time bump mapping implementation using per-pixel shading supported by programmable hardware is described. Finally we present our experimental result. It shows our method is desirable.
Article URL: http://doi.acm.org/10.1145/1044588.1044630
BibTeX format:
@inproceedings{10.1145-1044588.1044630,
  author = {Jiening Wang and Jizhou Sun},
  title = {Real-time bump mapped texture shading based-on hardware acceleration},
  booktitle = {Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry},
  pages = {206--209},
  year = {2004},
}
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