Apparent relief: a shape descriptor for stylized shading
Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick
Proceedings of the 6th international symposium on Non-photorealistic animation and rendering, 2008, pp. 23--29.
Abstract: Shape depiction in non-photorealistic rendering of 3D objects has mainly been concerned with the extraction of contour lines, which are generally detected by tracking the discontinuities of a given set of shape features varying on the surface and/or the picture plane. In this paper, we investigate another approach: the depiction of shape through shading. This technique is often used in scientific illustration, comics, cartoon animation and various other artwork. A common method consists in indirectly adapting light positions to reveal shape features; but it quickly becomes impractical when the complexity of the object augments. In contrast, our approach is to directly extract a set of shape cues that are easily manipulated by a user and re-introduced during shading. The main problem raised by such an approach is that shape cues must be identified in a continuous way in image space, as opposed to line-based techniques. Our solution is a novel view-dependent shape descriptor called Apparent Relief, which carries pertinent continuous shape cues for every pixel of an image. It consists of a combination of object- and imagespace attributes. Such an approach provides appealing properties: it is simple to manipulate by a user, may be applied to a vast range of styles, and naturally brings levels-of-detail functionalities. It is also simple to implement, and works in real-time on modern graphics hardware.
@inproceedings{10.1145-1377980.1377987,
author = {Romain Vergne and Pascal Barla and Xavier Granier and Christophe Schlick},
title = {Apparent relief: a shape descriptor for stylized shading},
booktitle = {Proceedings of the 6th international symposium on Non-photorealistic animation and rendering},
pages = {23--29},
year = {2008},
}
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