Towards Virtual Reality games
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 315--316.
Abstract: Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, "better-than-life" experiences in online virtual worlds. We propose a mechanism of merit-based selection of players, as a solution to the long-standing problem of limited access to VR hardware.
Article URL: http://doi.acm.org/10.1145/1670252.1670322
BibTeX format:
@inproceedings{10.1145-1670252.1670322,
  author = {Andrei Sherstyuk and Dale Vincent and Anton Treskunov},
  title = {Towards Virtual Reality games},
  booktitle = {Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry},
  pages = {315--316},
  year = {2009},
}
Search for more articles by Andrei Sherstyuk.
Search for more articles by Dale Vincent.
Search for more articles by Anton Treskunov.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."