A skeleton-based approach for shape correspondence
Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 329--336.
Abstract: We present a novel skeleton-based approach for performing shape correspondence by exploiting the mesh geometric properties associated with the skeletons of the objects. The skeletal nodes which correspond to the similar parts of the two objects are matched. We compute a set of potential shape correspondences and then evaluate the best one. Our method may merge adjacent skeletal nodes and adjacent skeletal branches so that it can compute not only an 1-1 correspondence but also a many-many correspondence. We apply our method to various models with similar topological structures and compare with the latest techniques. Experimental results show that our method can compute acceptable shape correspondence.
Article URL: http://doi.acm.org/10.1145/2407516.2407591
BibTeX format:
@inproceedings{10.1145-2407516.2407591,
  author = {Sai-Keung Wong and Jau-An Yang and Tan-Chi Ho and Yu-Chieh Chen and Jung-Hong Chuang},
  title = {A skeleton-based approach for shape correspondence},
  booktitle = {Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
  pages = {329--336},
  year = {2012},
}
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