graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Guidance path scheduling using particle swarm optimization in crowd simulation
Sai-Keung Wong, Pao-Kun Tang, Fu-Shun Li, Zong-Min Wang, Shih-Ting Yu
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #2 of 12.
Hybrid-based snow simulation and snow rendering with shell textures
Sai-Keung Wong, I-Ting Fu
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #3 of 12.
Continuous collision detection for deformable objects using permissible clusters
Sai-Keung Wong, George Baciu
In The Visual Computer, 31(4), April 2015.
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Result #4 of 12.
Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models
Sai-Keung Wong, Yu-Chun Cheng
In Computer Graphics Forum, 33(6), 2014.
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Result #5 of 12.
Dynamic radial view based culling for continuous self-collision detection
Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 39--46.
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Result #6 of 12.
Ice melting simulation with water flow handling
Shing-Yeu Lii, Sai-Keung Wong
In The Visual Computer, 30(5), May 2014.
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Result #7 of 12.
A heuristic approach to the simulation of water drops and flows on glass panes
Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong
In Computers & Graphics, 37(8), 2013.
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Result #8 of 12.
Real-time water drops and flows on glass panes
Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 192--192.
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Result #9 of 12.
Radial view based culling for continuous self-collision detection of skeletal models
Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, Shing-Yeu Lii
In ACM Transactions on Graphics, 32(4), July 2013.
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Result #10 of 12.
A skeleton-based approach for shape correspondence
Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 329--336.
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