Flower modelling using natural interface and 3Gmap L-systems
Olga Petrenko, Rubén Jesús García Hernández, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 101--108.
Abstract: In this paper we propose to create virtual glades of flowers using kinect gestures. The user gestures are read and reinterpreted by the kinect interface. Once the gesture is made, and a correspondence to the parameter space of the flower model is done, it is transmitted to a web server which contains a 3Gmap L-system application. 3Gmap L-systems (an extension of L-Systems) are based on three-dimensional generalized maps, and have been successfully applied to the modeling of flowering plants. The 3Gmap L-system receives the command to create or modify the flower and returns the 3D model which will be read and visualised by the Unity game engine.
Article URL: http://doi.acm.org/10.1145/2534329.2534346
BibTeX format:
@inproceedings{10.1145-2534329.2534346,
  author = {Olga Petrenko and Rubén Jesús García Hernández and Mateu Sbert and Olivier Terraz and Djamchid Ghazanfarpour},
  title = {Flower modelling using natural interface and 3Gmap L-systems},
  booktitle = {Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry},
  pages = {101--108},
  year = {2013},
}
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