Multi-layer alpha blending
Marco Salvi, Karthik Vaidyanathan
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 151--158.
Abstract: We introduce multi-layer alpha blending, a novel solution to real-time order-independent transparency that operates in a single rendering pass and in bounded memory. The main contribution of our method is a new scalable approximation for the compositing equation that makes possible to easily trade off better image quality for more memory and lower performance. We demonstrate improved image quality and performance over previously published methods, while also reducing memory requirements.
@inproceedings{10.1145-2556700.2556705,
author = {Marco Salvi and Karthik Vaidyanathan},
title = {Multi-layer alpha blending},
booktitle = {Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
pages = {151--158},
year = {2014},
}
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