graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Layered Light Field Reconstruction for Defocus Blur
Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco Salvi
In ACM Transactions on Graphics, 34(2), February 2015.
(more...)
Result #2 of 12.
Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing
Ethan Kerzner, Marco Salvi
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 1--7.
(more...)
Result #3 of 12.
Coarse Pixel Shading
Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron Lefohn
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 9--18.
(more...)
Result #4 of 12.
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination
Masamichi Sugihara, Randall Rauwendaal, Marco Salvi
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 117--125.
(more...)
Result #5 of 12.
Multi-layer alpha blending
Marco Salvi, Karthik Vaidyanathan
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 151--158.
(more...)
Result #6 of 12.
Design and Novel Uses of Higher-Dimensional Rasterization
Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller
High-Performance Graphics, 2012, pp. 1--11.
(more...)
Result #7 of 12.
Adaptive Image Space Shading for Motion and Defocus Blur
Karthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron Lefohn
High-Performance Graphics, 2012, pp. 13--21.
(more...)
Result #8 of 12.
Surface based anti-aliasing
Marco Salvi, Kiril Vidimče
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 159--164.
(more...)
Result #9 of 12.
Adaptive Transparency
Marco Salvi, Jefferson Montgomery, Aaron Lefohn
High-Performance Graphics, 2011, pp. 119--126.
(more...)
Result #10 of 12.
Sample distribution shadow maps
Andrew Lauritzen, Marco Salvi, Aaron Lefohn
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 97--102.
(more...)

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