A practical GPU accelerated surface reconstruction
Shuangcai Yang, Xubo Yang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 215--218.
Abstract: This paper presents a novel liquid surface reconstruction framework based on GPU acceleration. The method can fast reconstruct triangle mesh from large set of particle data. This algorithm builds parallel spatial hash table and AABB structure, which improves the efficiency of surface reconstruction. In order to fast compute triangle mesh from implicit function on GPU, we also modified the traditional Histogram Pyramid based Marching Cubes algorithm on GPU. We compared the effect and efficiency with some other surface reconstruction methods, which proves that the method can improve the reconstruction efficiency and still maintain the detail. This paper builds some scenes and generates scene animation, which proves this method can be used in many common liquid animation scenes.
@inproceedings{10.1145-2670473.2670506,
author = {Shuangcai Yang and Xubo Yang},
title = {A practical GPU accelerated surface reconstruction},
booktitle = {Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
pages = {215--218},
year = {2014},
}
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