graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Position-based fluid control
Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 61--68.
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Result #2 of 10.
Fluid simulation using overcomplete dictionaries based on sparse coding
Huan Li, Xubo Yang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 81--88.
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Result #3 of 10.
A practical GPU accelerated surface reconstruction
Shuangcai Yang, Xubo Yang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 215--218.
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Result #4 of 10.
Hand-based interaction for object manipulation with augmented reality glasses
Zhenyi He, Xubo Yang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 227--230.
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Result #5 of 10.
A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation
Xiaoyue Wu, Xubo Yang, Yang Yang
In Computer Graphics Forum, 32(2pt4), 2013.
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Result #6 of 10.
Interactive smoke simulation and rendering on the GPU
Qing Dai, Xubo Yang
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 177--182.
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Result #7 of 10.
A low-latency 3D teleconferencing system with image based approach
Bingbin Dai, Xubo Yang
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 243--248.
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Result #8 of 10.
Automatic detail analysis for fluid animation
Zhibiao Li, Xubo Yang
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 557--560.
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Result #9 of 10.
Creating and Preserving Vortical Details in SPH Fluid
Bo Zhu, Xubo Yang, Ye Fan
In Computer Graphics Forum, 29(7), 2010.
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Result #10 of 10.
GPU-based rendering and animation for Chinese painting cartoon
Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
Graphics Interface 2007, May 2007, pp. 57--61.
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