Human joystick: Wii-leaning to translate in large virtual environments
Alyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, Betsy Williams
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 231--234.
Abstract: In this work we present an inexpensive method of exploring a large immersive virtual environment (VE). More specifically, we describe a method of physically leaning to explore a VE on a Nintendo Wii Fit Balance Board, Wii-Leaning. In two experiments described in this paper, we directly compare our Wii-Leaning method to two other methods of exploring a large VE. In Experiment 1, the feasibility and accuracy of our Wii-Leaning is tested by directly comparing it to joystick navigation. In a spatial orientation task, we find that when participants explore the environment by physically leaning that their spatial representation of the VE is more accurate. In Experiment 2, we then directly compare our Wii-Leaning method to "walking in place" using a spatial orientation task. We find that spatial orientation is similar in the two conditions and that Wii-Leaning was more preferred 2:1 by users.
Article URL: http://doi.acm.org/10.1145/2670473.2670512
BibTeX format:
@inproceedings{10.1145-2670473.2670512,
  author = {Alyssa Harris and Kevin Nguyen and Preston Tunnell Wilson and Matthew Jackoski and Betsy Williams},
  title = {Human joystick: Wii-leaning to translate in large virtual environments},
  booktitle = {Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry},
  pages = {231--234},
  year = {2014},
}
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