graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Walking in place using the Microsoft Kinect to explore a large VE
Preston Tunnell Wilson, Kevin Nguyen, Alyssa Harris, Betsy Williams
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 27--33.
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Result #2 of 4.
Human joystick: Wii-leaning to translate in large virtual environments
Alyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, Betsy Williams
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 231--234.
(more...)
Result #3 of 4.
Evaluation of walking in place on a Wii balance board to explore a virtual environment
Betsy Williams, Stephen Bailey, Gayathri Narasimham, Muqun Li, Bobby Bodenheimer
In ACM Transactions on Applied Perception, 8(3), August 2011.
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Result #4 of 4.
Functional similarities in spatial representations between real and virtual environments
Betsy Williams, Gayathri Narasimham, Claire Westerman, John Rieser, Bobby Bodenheimer
In ACM Transactions on Applied Perception, 4(2), July 2007.
(more...)

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