Surface turbulence for particle-based liquid simulations
Olivier Mercier, Cynthia Beauchemin, Nils Thuerey, Theodore Kim, Derek Nowrouzezahrai
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
Abstract: We present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop novel methods for seeding and simulating waves over surface points, and use them to generate high-resolution details. We avoid error-prone surface mesh processing, and robustly propagate waves without the need for explicit connectivity information. Our seeding strategy combines a robust curvature evaluation with multiple bands of seeding oscillators, injects waves with arbitrarily fine-scale structures, and properly handles obstacle boundaries. We generate detailed fluid surfaces from coarse simulations as an independent post-process that can be applied to most particle-based fluid solvers.
@article{10.1145-2816795.2818115,
author = {Olivier Mercier and Cynthia Beauchemin and Nils Thuerey and Theodore Kim and Derek Nowrouzezahrai},
title = {Surface turbulence for particle-based liquid simulations},
journal = {ACM Transactions on Graphics (TOG)},
volume = {34},
number = {6},
articleno = {202},
month = nov,
year = {2015},
}
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