Masked depth culling for graphics hardware
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Muller
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
Abstract: Hierarchical depth culling is an important optimization, which is present in all modern high performance graphics processors. We present a novel culling algorithm based on a layered depth representation, with a per-sample mask indicating which layer each sample belongs to. Our algorithm is feed forward in nature in contrast to previous work, which rely on a delayed feedback loop. It is simple to implement and has fewer constraints than competing algorithms, which makes it easier to load-balance a hardware architecture. Compared to previous work our algorithm performs very well, and it will often reach over 90% of the efficiency of an optimal culling oracle. Furthermore, we can reduce bandwidth by up to 16% by compressing the hierarchical depth buffer.
@article{10.1145-2816795.2818138,
author = {Magnus Andersson and Jon Hasselgren and Tomas Akenine-Muller},
title = {Masked depth culling for graphics hardware},
journal = {ACM Transactions on Graphics (TOG)},
volume = {34},
number = {6},
articleno = {188},
month = nov,
year = {2015},
}
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