graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Masked depth culling for graphics hardware
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Muller
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #2 of 4.
A Compressed Depth Cache
Jon Hasselgren, Magnus Andersson, Jim Nilsson, Tomas Akenine-Möller
In Journal of Computer Graphics Techniques (JCGT), 1(1), December 2012.
(more...)
Result #3 of 4.
Depth Buffer Compression for Stochastic Motion Blur Rasterization
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 127--134.
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Result #4 of 4.
Efficient multi-view ray tracing using edge detection and shader reuse
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In The Visual Computer, 27(6-8), June 2011.
(more...)

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