Extended TimeWarp latency compensation for virtual reality
Daniel Evangelakos, Michael Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 193--194.
Abstract: Head-mounted virtual reality displays exhibit latency between sensing the users head position and updating the camera transformation for the image on the screen. With current sensors, rendering pipelines, and displays, this latency is on the order of several milliseconds and is believed to contribute to simulator sickness symptoms of disorientation, headache, and nausea.[LaValle et al. 2014]
Article URL: http://doi.acm.org/10.1145/2856400.2876015
BibTeX format:
@inproceedings{10.1145-2856400.2876015,
  author = {Daniel Evangelakos and Michael Mara},
  title = {Extended TimeWarp latency compensation for virtual reality},
  booktitle = {Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {193--194},
  year = {2016},
}
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