graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
A phenomenological scattering model for order-independent transparencyMorgan McGuire, Michael MaraProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 149--158.
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Result #2 of 7.
Extended TimeWarp latency compensation for virtual realityDaniel Evangelakos, Michael MaraProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 193--194.
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Result #3 of 7.
A Survey of Efficient Representations for Independent Unit VectorsZina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin MeyerIn
Journal of Computer Graphics Techniques (JCGT), 3(2), April 2014.
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Result #4 of 7.
Efficient GPU Screen-Space Ray TracingMorgan McGuire, Michael MaraIn
Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #5 of 7.
Toward practical real-time photon mapping: efficient GPU density estimationMichael Mara, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
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Result #6 of 7.
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D SphereMichael Mara, Morgan McGuireIn
Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
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Result #7 of 7.
Scalable Ambient ObscuranceMorgan McGuire, Michael Mara, David LuebkeHigh-Performance Graphics, 2012, pp. 97--103.
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