graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
A phenomenological scattering model for order-independent transparency
Morgan McGuire, Michael Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 149--158.
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Result #2 of 7.
Extended TimeWarp latency compensation for virtual reality
Daniel Evangelakos, Michael Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 193--194.
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Result #3 of 7.
A Survey of Efficient Representations for Independent Unit Vectors
Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer
In Journal of Computer Graphics Techniques (JCGT), 3(2), April 2014.
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Result #4 of 7.
Efficient GPU Screen-Space Ray Tracing
Morgan McGuire, Michael Mara
In Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #5 of 7.
Toward practical real-time photon mapping: efficient GPU density estimation
Michael Mara, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 71--78.
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Result #6 of 7.
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere
Michael Mara, Morgan McGuire
In Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
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Result #7 of 7.
Scalable Ambient Obscurance
Morgan McGuire, Michael Mara, David Luebke
High-Performance Graphics, 2012, pp. 97--103.
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