Feature-based interactively sketched terrain
Daniel Adams, Parris Egbert, Seth Brunner
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 208--208.
Abstract: We present a new technique for interactive terrain generation. This approach provides two improvements over existing teerrain generation systems. First, we introduce an improved midpoint displacement algorithm that allows for arbitrary vertex insertion order.
@inproceedings{Adams:2012:FIS,
author = {Daniel Adams and Parris Egbert and Seth Brunner},
title = {Feature-based interactively sketched terrain},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {208--208},
month = mar,
year = {2012},
}
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