High-Performance Polygon Rendering
Kurt Akeley, Tom Jermoluk
Computer Graphics (Proceedings of SIGGRAPH 88), August 1988, pp. 239--246.
Abstract: An architecture for fast polygon rendering, used in a Silicon Graphics system. The graphics system is made up of 4 pipelined subsystems: geometry, scan conversion, raster, and display. Each subsystem is discussed in turn, and the performance is evaluated.
Keyword(s): graphics systems, parallel processing
@inproceedings{Akeley:1988:HPR,
author = {Kurt Akeley and Tom Jermoluk},
title = {High-Performance Polygon Rendering},
booktitle = {Computer Graphics (Proceedings of SIGGRAPH 88)},
pages = {239--246},
month = aug,
year = {1988},
}
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