graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 85 results.

Result #1 of 85.
Improving light field camera sample design with irregularity and aberration
Li-Yi Wei, Chia-Kai Liang, Graham Myhre, Colvin Pitts, Kurt Akeley
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
(more...)
Result #2 of 85.
Reducing Shading on GPUs using Quad-Fragment Merging
Kayvon Fatahalian, Solomon Boulos, James Hegarty, Kurt Akeley, William R. Mark, Henry Moreton, Pat Hanrahan
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #3 of 85.
Data-Parallel Rasterization of Micropolygons with Defocus and Motion Blur
Kayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan
High-Performance Graphics, 2009, pp. 59--68.
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Result #4 of 85.
GRAMPS: A Programming Model for Graphics Pipelines
Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan
In ACM Transactions on Graphics, 28(1), January 2009.
(more...)
Result #5 of 85.
DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering
Matthew Fisher, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan
In ACM Transactions on Graphics, 28(5), December 2009.
(more...)
Result #6 of 85.
Minimum Triangle Separation for Correct Z-Buffer Occlusion
Kurt Akeley, Jonathan Su
Graphics Hardware, 2006, pp. 27--30.
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Result #7 of 85.
A stereo display prototype with multiple focal distances
Kurt Akeley, Simon J. Watt, Ahna Reza Girshick, Martin S. Banks
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)
Result #8 of 85.
Cg: A System for Programming Graphics Hardware in a C-like Language
William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard
In ACM Transactions on Graphics, 22(3), July 2003.
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Result #9 of 85.
High-Quality Pre-Integrated Volume Rendering
Klaus Engel, Martin Kraus, Thomas Ertl
Graphics Hardware, 2001, pp. 9--17.
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Result #10 of 85.
Fast Volumetric Deformation On General Purpose Hardware
C. Rezk-Salama, M. Scheuering, G. Soza, G. Greiner
Graphics Hardware, 2001, pp. 17--24.
(more...)

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