graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 85 results.
Result #11 of 85.
Watertight Tessellation using Forward DifferencingHenry MoretonGraphics Hardware, 2001, pp. 25--32.
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Result #12 of 85.
Hardware Support for Adaptive Subdivision Surface RenderingM. Boo, M. Amor, M. Doggett, J. Hirche, W. StraßerGraphics Hardware, 2001, pp. 33--40.
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Result #13 of 85.
Hardware Support for Non-photorealistic RenderingRamesh RaskarGraphics Hardware, 2001, pp. 41--46.
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Result #14 of 85.
Compiling to a VLIW Fragment PipelineWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 47--55.
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Result #15 of 85.
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass RenderingWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 57--63.
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Result #16 of 85.
Incremental and Hierarchical Hilbert Order Edge Equation Polygon RasterizationMichael D. McCool, Cluis Wales, Kevin MouleGraphics Hardware, 2001, pp. 65--72.
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Result #17 of 85.
R-Buffer: A Pointerless A-Buffer Hardware ArchitectureCraig M. WittenbrinkGraphics Hardware, 2001, pp. 73--80.
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Result #18 of 85.
Quasi-Linear Depth Buffers With Variable ResolutionEugene Lapidous, Guofang Jiao, Jianbo Zhang, Timothy WilsonGraphics Hardware, 2001, pp. 81--86.
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Result #19 of 85.
Perlin Noise Pixel ShadersJohn C. HartGraphics Hardware, 2001, pp. 87--94.
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Result #20 of 85.
Vertex-based Anisotropic TexturingMarc Olano, Shrijeet Mukherjee, Angus DorbieGraphics Hardware, 2001, pp. 95--98.
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