3D Hair sketching for real-time dynamic & key frame animations
Rifat Aras, Barkin Başarankut, Tolga Çapin, Bülent Özgüç
In The Visual Computer, 24(7-9), July 2008.
Abstract: Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time.
Keyword(s): Sketching, Direct manipulation, Key frame, Hair animation
BibTeX format:
@article{Aras:2008:3HS,
  author = {Rifat Aras and Barkin Başarankut and Tolga Çapin and Bülent Özgüç},
  title = {3D Hair sketching for real-time dynamic & key frame animations},
  journal = {The Visual Computer},
  volume = {24},
  number = {7-9},
  pages = {577--585},
  month = jul,
  year = {2008},
}
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