Displaying large user-generated virtual worlds from the cloud
Tahir Azim, Ewen Cheslack-Postava, Philip Levis
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 183--183.
Abstract: Unlike most graphics systems, a shared, user-generated virtual world is created on-the-fly by end users rather than professional artists. Objects in the world can come and go, and the world can be composed of so many models and textures that it cannot be stored locally on disk. The content must be stored in a shared, networked resource such as the cloud and delivered to clients dynamically.
Article URL: http://dx.doi.org/10.1145/2448196.2448231
BibTeX format:
@inproceedings{Azim:2013:DLU,
  author = {Tahir Azim and Ewen Cheslack-Postava and Philip Levis},
  title = {Displaying large user-generated virtual worlds from the cloud},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {183--183},
  month = mar,
  year = {2013},
}
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