Rendering geometry with relief textures
Lionel Baboud, Xavier Décoret
Graphics Interface 2006, June 2006, pp. 195--201.
Abstract: We propose to render geometry using an image based representation. Geometric information is encoded by a texture with depth and rendered by rasterizing the bounding box geometry. For each resulting fragment, a shader computes the intersection of the corresponding ray with the geometry using pre-computed information to accelerate the computation. Our method is almost always artifact free even when zoomed in or at grazing angles. We integrate our algorithm with reverse perspective projection to represent a larger class of shapes. The extra texture requirement is small and the rendering cost is output sensitive, so our representation can be used to model many parts of a 3D scene.
BibTeX format:
@inproceedings{Baboud:2006:RGW,
  author = {Lionel Baboud and Xavier Décoret},
  title = {Rendering geometry with relief textures},
  booktitle = {Graphics Interface 2006},
  pages = {195--201},
  month = jun,
  year = {2006},
}
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