3D RGB Image Compression for Interactive Applications
Chandrajit Bajaj, Insung Ihm, Sanghun Park
In ACM Transactions on Graphics, 20(1), January 2001.
Abstract: This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images from medical imaging, image-based rendering, and solid texture mapping suggest that the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space.
BibTeX format:
@article{Bajaj:2001:3RI,
  author = {Chandrajit Bajaj and Insung Ihm and Sanghun Park},
  title = {3D RGB Image Compression for Interactive Applications},
  journal = {ACM Transactions on Graphics},
  volume = {20},
  number = {1},
  pages = {10--38},
  month = jan,
  year = {2001},
}
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