Animation of Deformable Bodies with Quadratic Bézier Finite Elements
Adam W. Bargteil, Elaine Cohen
In ACM Transactions on Graphics, 33(3), May 2014.
Abstract: In this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies. We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic elements for the simulation of nonlinear rest shapes. In both cases, we adopt the Bézier basis functions and employ a co-rotational linear strain formulation. As with linear elements, the co-rotational formulation allows us to precompute per-element stiffness matrices, resulting in substantial computational savings. We present several examples that demonstrate the advantages of quadratic elements in general and our adaptive-degree system in particular. Furthermore, we demonstrate, for the first time in computer graphics, animations of volumetric deformable bodies with nonlinear rest shapes.
Article URL: http://dx.doi.org/10.1145/2567943
BibTeX format:
@article{Bargteil:2014:AOD,
  author = {Adam W. Bargteil and Elaine Cohen},
  title = {Animation of Deformable Bodies with Quadratic Bézier Finite Elements},
  journal = {ACM Transactions on Graphics},
  volume = {33},
  number = {3},
  pages = {27:1--27:10},
  month = may,
  year = {2014},
}
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