Simple data-driven modeling of brushes
William Baxter, Naga Govindaraju
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 135--142.
Abstract: We present a new and simple data-driven technique for modeling 3D brushes for use in realistic painting programs. Our technique simplifies and accelerates simulation of the constrained dynamics of brushes by using a small lookup table that efficiently encodes the range of feasible constrained states. The result is a brush model which runs an order of magnitude faster than previous physics-based methods, while at the same time delivering greater deformation fidelity.
Article URL: http://dx.doi.org/10.1145/1730804.1730826
BibTeX format:
@inproceedings{Baxter:2010:SDM,
  author = {William Baxter and Naga Govindaraju},
  title = {Simple data-driven modeling of brushes},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {135--142},
  month = feb,
  year = {2010},
}
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