GPU-Based Neighbor-Search Algorithm for Particle Simulations
Serkan Bayraktar, U&gcaron;ur Güdükbay, Bülent Özgüç
In Journal of Graphics, GPU, and Game Tools, 14(1), 2009.
Abstract: This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.
Article URL: http://dx.doi.org/10.1080/2151237X.2009.10129272
BibTeX format:
@article{Bayraktar:2009:GNA,
  author = {Serkan Bayraktar and U&gcaron;ur Güdükbay and Bülent Özgüç},
  title = {GPU-Based Neighbor-Search Algorithm for Particle Simulations},
  journal = {Journal of Graphics, GPU, and Game Tools},
  volume = {14},
  number = {1},
  pages = {31--42},
  year = {2009},
}
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