Smooth Transitions between Bump Rendering Algorithms
Barry G. Becker, Nelson L. Max
Proceedings of SIGGRAPH 93, August 1993, pp. 183--190.
Keyword(s): animation, BRDF, bump map, displacement map, rendering, surface detail, volume texture
@inproceedings{Becker:1993:STB,
author = {Barry G. Becker and Nelson L. Max},
title = {Smooth Transitions between Bump Rendering Algorithms},
booktitle = {Proceedings of SIGGRAPH 93},
pages = {183--190},
month = aug,
year = {1993},
}
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