A Survey on Position-Based Simulation Methods in Computer Graphics
Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, Miles Macklin
In Computer Graphics Forum, 33(6), 2014.
Abstract: The dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and formulate forces appropriate for each mechanical effect: joints for rigid bodies; stretching, shearing or bending for deformable bodies and pressure, or viscosity for fluids, to mention just a few. In the last years, the class of position-based methods has become popular in the graphics community. These kinds of methods are fast, stable and controllable which make them well-suited for use in interactive environments. Position-based methods are not as accurate as force-based methods in general but they provide visual plausibility. Therefore, the main application areas of these approaches are virtual reality, computer games and special effects in movies. This state-of-the-art report covers the large variety of position-based methods that were developed in the field of physically based simulation. We will introduce the concept of position-based dynamics, present dynamic simulation based on shape matching and discuss data-driven upsampling approaches. Furthermore, we will present several applications for these methods.
Keyword(s): position-based simulation, shape matching, data-driven upsampling, deformable solids, fluids, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animation
@article{Bender:2014:ASO,
author = {Jan Bender and Matthias Müller and Miguel A. Otaduy and Matthias Teschner and Miles Macklin},
title = {A Survey on Position-Based Simulation Methods in Computer Graphics},
journal = {Computer Graphics Forum},
volume = {33},
number = {6},
pages = {228--251},
year = {2014},
}
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