Design Principles of Hardware-based Phong Shading and Bump Mapping
K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig
Eurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
Abstract: The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture-mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made during simulation and development of the complex VISA+ architecture.
@inproceedings{Bennebroek:1996:DPO,
author = {K. Bennebroek and I. Ernst and H. Rüsseler and O. Wittig},
title = {Design Principles of Hardware-based Phong Shading and Bump Mapping},
booktitle = {Eurographics Workshop on Graphics Hardware},
pages = {3--9},
year = {1996},
}
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