Techniques for Interactive Ray Tracing of Bézier Surfaces
Carsten Benthin, Ingo Wald, Philipp Slusallek
In Journal of Graphics Tools, 11(2), 2006.
Abstract: We present a simple and generic algorithm for interactive ray tracing of free-form surfaces, allowing for a simple implementation for bicubic Bézier surfaces. The algorithm uses a fixed number of on-the-fly refinement steps to prevent crack appearance. Furthermore, we show that grouping rays into coherent bundles and tracing them together achieves a speed-up factor of more than 5 compared to tracing only single rays. Combining ray-bundle-based ray tracing with optimized kd-tree construction even allows for interactively ray tracing completely dynamic scenes with thousands of patches. Even highly complex scenes consisting of a million Bézier patches can be interactively ray traced while requiring only a few seconds startup time. Source code is available online.
BibTeX format:
@article{Benthin:2006:TFI,
  author = {Carsten Benthin and Ingo Wald and Philipp Slusallek},
  title = {Techniques for Interactive Ray Tracing of Bézier Surfaces},
  journal = {Journal of Graphics Tools},
  volume = {11},
  number = {2},
  pages = {1--16},
  year = {2006},
}
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